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XXChris123 Poker Theories !!!

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  • XXChris123 Poker Theories !!!

    There are 169 possible starting hands

    13 Pairs

    AA
    KK
    QQ
    JJ
    TT
    99
    88
    77
    66
    55
    44
    33
    22

    13 Connectors

    AK
    KQ
    QJ
    JT
    T9
    98
    87
    76
    65
    54
    43
    32
    2A

    So 26 decent cards out of 169 possible hands

    Then you have 1 gap to a straight which there are 11 such as

    A Q
    K J
    Q T
    J 9
    T 8
    9 7
    8 6
    7 5
    6 4
    5 3
    4 2

    26 and 11 = 37 hands out of 169
    That leaves 132 hands

    hmmmm

    now if you separate the suited from non suited you get double the number

    11suited + 11 non suited
    13 suited + 13 non suited
    13 pairs

    22+26+13 = 61 hands
    out of 169
    61+61+ 47 = 169

    or

    61 playable and 108 non playable
    with 22,100 possible flop combinations

    and thats how you play poker hope that clarifies everything
    Last edited by XXChris123; Tue Apr 05, 2011, 03:24 PM.

  • #2
    Im sorry Chris but i dont know what this clarifies ,how this is a therory and how this basic card info shows ppl how to play poker..........and if u are giving advice plz distinguish between pso and others bc there not the same.

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    • #3
      Originally posted by XXChris123 View Post
      61 playable and 108 non playable
      with 22,100 possible flop combinations

      and thats how you play poker hope that clarifies everything
      If you take the two cards you are looking at out of the equasion, there are only 19,600 possible flop combinations. That should make things even easier.

      Comment


      • #4
        Group 1
        AA, KK, QQ, JJ, AKs

        Group 2
        TT, AQs, AJs, KQs, AK

        Group 3
        99, JTs, QJs, KJs, ATs, AQ

        Group 4
        T9s, KQ, 88, QTs, 98s, J9s, AJ, KTs

        Group 5
        77, 87s, Q9s, T8s, KJ, QJ, JT, 76s, 97s, Axs, 65s

        Group 6
        66, AT, 55, 86s, KT, QT, 54s, K9s, J8s, 75s

        Group 7
        44, J9, 64s, T9, 53s, 33, 98, 43s, 22, Kxs, T7s, Q8s

        Group 8
        87, A9, Q9, 76, 42s, 32s, 96s, 85s, J8, J7s, 65, 54, 74s, K9, T8

        You should be playing only

        Group 1 hands from early position
        Groups 1 & 2 hands from middle position
        Groups 1-4 hands from late position

        (found on the internet when I googled "poker hand groupings")


        Like anything else, such guides are not absolute. If one followed this advice, anything in groups five through eight would be automatic folds. However, Chris points out there are playable hands in the other groups. He also points out there are hands in those groups that might be considered poor hands, such as ace-ten suited (group four).

        Poker has a lot of variables that go into hand values. One might consider folding pocket threes unless they are the blind. But that is not a firm rule. If you have a bigger stack, one that allows you the luxury of expanding your hands, you might limp in with such a hand just to see the flop. It could also be a strong hand depending on the number of players at a table. Pocket threes, even as the big blind, are weak on a table with six to nine active people. Have that same hand on a table where six players are sitting out and you have a more playable option.

        Comment


        • #5
          Originally posted by Mmmm Fish View Post
          If you take the two cards you are looking at out of the equasion, there are only 19,600 possible flop combinations. That should make things even easier.
          I lmfao umbup:

          Comment


          • #6
            Originally posted by XXChris123 View Post
            and thats how you play poker hope that clarifies everything
            ROFL nice level. umbup:
            Head Live Trainer
            Check out my Videos

            4 Time Bracelet Winner



            Comment


            • #7
              Originally posted by TheLangolier View Post
              ROFL nice level. umbup:
              me thinks the op's cookies got dirtied

              Comment


              • #8
                Freddy it is difficult for me at this time to separate cash tables , mtt's , and s+g's and the
                PSO Each one is different and each one should be played differently. To be truthful some times I wonder if they should. Inside mentally I am still fighting over that and I must stress I am no expert.

                The PSO is unique due to being punished with negative points.
                For that reason if you are shooting for $1500 you run the time every hand , enter tournament late.
                Play super super tight. Thats PSO basics , that and pick extremely strong starting hands combined with position.

                No other game needs to be played like the PSO
                However bubbles in all all s+g's and mtt's can borrow lessons from PSO such as running the clock.

                Say 2 more players and you go from bubble to bubble.
                1st bubble $100 second bubble $200
                you have KK or AA some one shoves all in before you
                since only 2 players or even say 5 players till next bubble which is $100 to $200
                you have 10 seconds and then a 90 second clock
                run every second until you see that bubble has been reached or until you are forced to shove call .

                Downside of running the clock every hand pso style
                say player who got KK 2 players from bubble of $200
                say he ran clock every hand and was dealt only 100 hands '
                if he did not run clock every hand he would be dealt 120 hands
                and see 4 more sets of blinds
                by running clock every hand he was never dealt hand #120 which was KK
                however by running clock every hand he passed the $200 bubble doing nothing
                and was now fighting not blind out for bubble of $300

                point is you can approach pso from running clock or never running clock each has merit


                running clock PSO
                say 1st 10 minutes of pso
                1st 10 minutes running clock = 1 person per 5 seconds busting out
                so each time you run clock for say 10 seconds you might see 5 or 6 guys bust out first minute of PSO
                in first hour of pso people rapidly bust out
                so by running 10 seconds of time each hand you actually wind up getting an extra 200 to 400 out by not doing anything
                down side is you never see good hands as often












                .
                Last edited by XXChris123; Tue Apr 05, 2011, 11:31 PM.

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