- All cards lower than a six are removed from the deck
- Everyone posts an ante and only the button posts a blind - known as the 'button blind'
- A flush beats a full-house
Jaime Staples gets to grips with the rules for 6+ Hold'em
Let's face it - fives, fours, threes, and twos got in the way a little bit in regular Holdem. They were consistent contributors to dry boring flops, blank turns, and no one ever making a hand. 6+ Hold'em (known conventionally as 'Short Deck') has been taking the poker world by storm and giving jaded long-term players a fresh breath of life as they gamble it up in this wild format of the game played with a 36-card deck. Six Plus is exactly as it sounds. There is no card in the deck below a six. As you can imagine, this leads to a lot less discoordination and makes it far easier to make a strong hand. When I first saw this game, I recall my first thought being:
'Wait a second…it's almost impossible not to make a straight!'
While this is a huge exaggeration. I think it captures the instinctive reaction of most players. Regular Holdem players must adapt quickly in 6+ Hold'em, migrating from a world where good hands are relatively rare, to one where they come along much more frequently. We shall get into the strategic effects of this shift in a future article. Today's job is to get our heads around what hand rankings and rules have changed and why these changes were necessary to make 6+ Hold'em the harmoniously enjoyable game that it has become.
Blind & Antes6+ Hold'em uses a 'button blind' structure: every player posts an ante, and the player seated at the button position is the only one who posts a blind – meaning there is only one blind per hand, rather than traditional small/big blind format.
The action starts with the player seated to the left of the button. Each hand then plays out according to Texas Hold'em rules, with pre-flop, flop, turn and river betting rounds.
If you've played Texas Hold'em games before, the rules of 6+ Hold'em are easy to follow.
Hand RankingsThe table below illustrates how the hand rankings have changed in 6+ Hold'em to accommodate the shorter deck:
The Top HandsThere is no change at the very top of the hand ranking chart. While you will make a straight flush and a royal flush more often in 6+ Hold'em than in Holdem, it is still very hard to make these hands relative to the other hands. Four of a Kind is a hand you will see much more often than in Holdem since there are now 9 ranks of card instead of thirteen but is still rare compared with other 6+ Hold'em holdings.
Flushes vs. BoatsThe main change to the hierarchy is that Flushes now beat Full Houses (boats). This makes sense and to see why think of it this way.
In regular Holdem, there are four 9s in the deck, but there are also four of twelve other ranks of card. One in thirteen cards is a nine in regular Holdem. In 6+ Hold'em, there are only nine ranks of card and so one in nine cards is a 9. If you are dealt 99, any card in the deck goes from having a 2/50 = 4% chance of being a 9 to having a 2/34 = 6% chance. In 6+ Hold'em, it is 50% easier to find those set making cards. In fact, in 6+ Hold'em you will fail to flop a set (32/34 x 31/33 x 30/32) = 83% of the time. This means that we flop a set 17% of the time! After we have done the hard part, and hit one of our two cards to make a set, it is much easier for the board to then pair since sixteen of the cards that would prevent it from pairing in regular holdem (the deuces through fives) do not exist. Those cards really did spoil all the fun.
As for flushes, they are sadly no easier to make and come along less often than a full house does. While there are less ranks of cards in the 6+ Hold'em deck, there are still the same number of suits. Had we also removed all of the diamonds from the deck, we would have made flushes more likely. As it is, every card still has a one in four chance of being a spade (13/52 = 9/36).
One thing that has changed about flushes in short deck is that when a you hold a card that blocks an opponent from making a flush, you will block a greater portion of his possible flush cards. The board is and we hold . In regular Holdem, we would remove one of ten remaining clubs, leaving Villain with nine clubs to instead of ten to form a flush. In other words, there are 10% less clubs in the deck for him to make a flush with when we hold this blocker. In 6+ Hold'em, there were only six possible clubs and we reduce this number to five due to our blocker. We have now made it 17% harder for Villain to hold a flush by removing a sixth of the clubs in the deck. Blockers matter more in 6+ Hold'em in just about every way due to the smaller deck, not just when it comes to blocking flushes.
Straights vs. TripsWhile it is easier to flop three of a kind in 6+ Hold'em than it is to flop a straight, it is easier to make a straight by the river. There are only 9 ranks of cards remaining in the deck so if the board doesn't double-pair, there will be straights everywhere. A board like is scary at the best of times in regular Holdem. In 6+ Hold'em, there are no deuces through fives to dilute the number of straights in each player's range. The result is that it is incredibly easy to hold a straight in 6+ Hold'em. Pre-flop you will be dealt [97, Q9, AQ] 48/630 times. In Regular Holdem you will be dealt these hands 48/1326 times. While there are some versions of short deck Holdem where three of a kind beats a straight, this is not the case in 6+ Hold'em and so connected cards are very powerful. This format of the game encourages action by providing an incentive to play connected cards, which come along very frequently.
We should also note that there is a rather unconventional looking straight available in 6+ Hold'em. A6789 is a low straight in 6+ Hold'em just as A2345 is a low straight in regular Holdem. Look out for this one, it can really tak you by surprise if you are not careful.